There are some nicely drawn characters here (plus another riff on Valhalla's Welsh accent joke, and an invasion-denying dwarf conspiracy theorist), with plenty of tales to uncover simply by chatting with its various vendors and NPCs. Instead, Odin spends time with the dwarves - lots and lots of dwarves - and the expansion does a good job of showing the god's true colours through interactions with them. There's little time for this here, either, as Baldr begins the adventure already kidnapped, and the relationship between father and son is only touched on in expository dialogue and slightly clunky text screens. It's a shame Odin's son was not given screentime in the main game, and the bond between the two was not previously established. Otherwise, Dawn of Ragnarök is largely its own adventure, with the hunt for the previously-unseen Baldr as its macguffin. Still, the game's Asgard and Jotunheim story arcs are briefly recapped, and there's even an option to jump straight into the action (and instantly level up if necessary) should you really prefer. And there's also a bit more from Eivor herself, in a handful of scenes which neatly cap off the main game.ĭawn of Ragnarök is primarily designed as an endgame expansion, one for those who have mastered Valhalla's basic systems and wrapped up its main plotline. Several faces - some expected, some not - pop back in to accompany you along the way. Its story, set after the main game's mythical sections but before the much-prophesied Ragnarök itself, fills in more details of Odin's life and motivations. Through a new power system and fresh abilities, with supercharged gear and across dramatic scenery, Dawn of Ragnarök emerges as a mighty expansion which builds upon the current Valhalla gear endgame with a further array of fireworks, while centring its version of Odin and letting players delve a little deeper into the mind of its mysterious star. Svartalfheim is a land where, playing as Odin, you finally feel like a god. Here, Dawn of Ragnarök serves up a more expansive mythological storyline that's still grounded and approachable enough for all players, even as the expansion immerses itself fully into fantasy, and layers on a fresh set of systems. For Assassin's Creed diehards, they were also a window into the franchise's longer-running story threads. (I will try my best to avoid spoilers here.) For most players, Asgard and Jotunheim were a fun diversion from Saxon slaughter, a chance to sightsee some of the bigger names and places in Viking/Marvel Cinematic Universe mythology. It's been some time since I last wandered Valhalla's dreamworlds, the game's mythology-inspired areas that weave a companion tale to its main Norse narrative.
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