After you take them out, find the nearby laptop and Hack the sim card. The station is guarded by several unarmed thugs. Disable the jamming signal, then Hack into Penguin's communications systems.įollow prompts to the first Comm Station. Throw a Remote Controlled Batarang through the electrical energy and then onto the control box on the wall to unlock the door. Make your way over to this tower and deal with the thugs on the roof. NOTE: Destroying all the Relays in one district will result in you automatically getting an Auxiliary Upgrade - the Cryptographic Range Amplifier. At this point in the game, the Relays in this district are easy to get to and take out. Some Relays are easy to get to, while others have thugs nearby. You can destroy these Relays at any time (they are easy to see in Detective Vision, and a simple Batarang will take them out). The 10 Network Relays for the Coventry district now show up on your map, as does the Batwing Drop Point. Once done, exit through the side door and back out into the city. Hack the console inside to not only disable the jammer, but to also discover who is behind this. Hack the door then open the Restricted Access door in front of you. You will need to follow the red lines to find the final piece needed to complete this scene. When prompted, rewind and forward through the crime. Look for red triangles indicating points of evidence that needs to be scanned. Activate your Evidence Scanner and recreate the crime scene. Go through the door into the Control Room to discover a body. Grapple up to the ledge and surprise him with a Ledge Takedown. The final thug is above you next to a ledge. This will result in you completing Worst Nightmare, Rank 1 in the Dark Knigh System, which also comes with an XP bonus. Make your way around to the back of that wall then perform a Wall Takedown. The next thug is in front of a wall that can be broken with a simple punch. On the other side is a thug in a perfect position for a Vent Takedown. Locate the grate that is on ground level, remove it, and make your way through the vent. Make your way over to the Vantage Point above them, then perform an Inverted Takedown to neutralize the criminal. One of the armed thugs has a hostage in the corner of the room you are in. Use Detective Vision to get a lay of the land. These outcroppings act as visual cover, perches for strategic planning, and also allow you a quick grapple point for escape if your ambush plans go awry.ĭrop a Smoke Pellet to confuse the thugs then grapple up to the Vantage Point above you. Make your way down the corridor and through the door, where you will encounter your first armed thugs. Batman will eject from his Batwing and land inside the Comms Tower in the Coventry district. Once in the Batcave, you can admire the XE Suit in the Batsuit Chamber, but the suit won't be available just yet, so don the more familiar Batsuit and prepare to dish out some justice on the party-crashers.As you leave the Batcave, you will discover that the Comms Towers your Batwing uses are being jammed. Jump from the walkway and climb around to the other side, then take the elevator down. Inside the secret tunnel, Alfred will remind you that the place is still wrecked from a certain someone's attack a week ago. With Penguin's thugs taken care of, head into the Wine Tasting Room and inspect the statue holding the barrel to reveal the passage into the Batcave. You can climb the ladder to the left to get the literal drop on them, or dive right into combat. Fortunately, the thugs are lined up so that you can easily takedown the first one silently, the next two with a double takedown, and sneak up to the last one as he begins looking for you.Ĭontinue down into the Wine Cellar where more thugs are trashing up the place. The next room is a Predator area, only you'll find yourself limited with Bruce Wayne's skillset. Several guests, including Vicki Vale, will be holed up in a trophy room, and Alfred will suggest making your way toward the Wine Cellar. If you are the Achievement hunting type, there is an Achievement for clearing this section of the walkthrough as Bruce Wayne without taking any damage, so attack carefully!įinish off the thugs and follow Alfred towards the study.
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